In 2018, the value of the global gamification market stood at $6.8 billion. The popularity of games is...
Read More >>Bringing technology tools into the classroom has proven to have positive consequences in terms of the quality of...
Read More >>Short for Science Technology Engineering and Mathematics, STEM is an educational curriculum that focuses on teaching these four...
Read More >>In a world that is rapidly becoming digital, the means of delivering education are also evolving. The need...
Read More >>“When we have all data online it will be great for humanity. It is a prerequisite to solving...
Read More >>Skeptics have argued for years that technology can never change fundamental teaching practices. They might be right, given...
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