There is no doubt that gamification can enhance learner engagement and interaction. In fact, research has proven the benefits of game-based learning. Gamification used in training and education has been found to lead to better learning outcomes. It is safe to say that interactive learning games are more than just a fad, they are here to redefine the way we teach and learn.
Game-based learning leads to improved motivation to learn, while also enhancing receptivity to the content and levels of participation among learners. The immediate feedback gamification in training and education provides can lead to a sense of accomplishment. Discover more about interactive learning games and how gamification can help in education and corporate training.
In 2018, the value of the global gamification market stood at $6.8 billion. The popularity of games is such that this market is expected to grow to a value of a whopping $40 billion by 2024. One of the fields where gamification offers great potential for application is education. The good news is that this [...]
Gamification is ubiquitous these days. From my food tracking app to the customer support desk that customer support team of MagicBoxTM uses, everything seems to be gamified. You expect to get some points even if you walk to work instead of driving. In this series of articles, I will talk about gamification, some myths around [...]
Gamification is the application of game-design elements with rewards such as points, badges, leaderboards, and storyline to educational concepts for improved user engagement. Since gamification has seen huge success in the general marketplace, redefining expectations in the learning sphere, it is important for us to consider this emerging technology’s impact on education. With EdTech becoming [...]
Games are the activities that are loved by people from all age group. Over the years, teachers have been working hard to make learning interesting. The intent of bringing change in the way things were being taught was to ensure that the kids are motivated to learn. With time, the eLearning industry tried to discover [...]